Fallout 3 Vault Mod
Credits and distribution permission. Other user's assets Some assets in this file belong to other authors. General vault improvements/additions to many cellsSystems room finishedMoved vault to new location to fit in with future questExternal locations added and edited for future questAdded catacombs style entrance for a bit more immersion and to fit in with future quest - NOT FINISHEDNew features added to the vault:Vault alarm system, activated through overseers desk - STILL IN DEVELOPMENTProtectron robots - PLAN TO DEVELOP THIS FURTHERAdded a demo texture.esp showing the custom vault suits and security armour on test npc's created by myself.
Version 0.5a. IMPORTANT NOTICENew version is out! A player home with future quests and npc's. So NO CURRENT QUESTS or npc's have yet been implemented. I'm getting the base vault layout complete first as set out in my development plan below before quests will be implemented.This is my first mod and is a WIP, I have a LOT planned for it so stay tuned for updates!If you like my mod please endorse, it will give me motivation to release more updates and work on it more!:)90% of the vault which includes all the vault pieces, furniture, clutter, lighting, navmesh and scripts have all been hand placed/created by myself and have avoided copying and pasting existing objects where possible. This is mainly to aid my learning in mod development and produce the best work I can.Also for my enjoyment!:). Bugs/Issues-DO NOT YET BRING COMPANIONS INTO THE VAULT!
- This mod is Fallout 3 content and is not to be used in any way shape or form for Fallout New Vegas. This includes, but is not limited to, ESP only patches. Permission for conversions to other Type3 (and TypeV) Body models will be considered on a case by case basis. PM me here at NSFWmods for permission and other details.
- Nov 9, 2011 - About this mod. A vision of how Vault 101 might have developed in the aftermath of Trouble on the Homefront, when it reached the point at.
Its not yet navmeshed so they wont be able to move inside of the vault. Also please note the exterior navmesh will need editing as i have connected the vault to the game world in 0.3.-Also DO NOT SAVE ANYTHING in any containers as chances are they are respawning and will delete your stuff. I will make safe storage in future updates and let you know but for now, play it safe.
Mar 16, 2009 Return to vault 101 - posted in Fallout 3 Mod Requests: Hi ive got this idea of Returning to vault 101 because of certain events. Myself arent big of a modder but got some idea's and with the help of a modder we can make it real Here's a preview: -.script Return to vault 101. (the Quest will only work if you didnt kill the overseer or sabotaged the vault, so the decision that the vault.
Fallout 3 Vault 76 Mod
This is still in ALPHA stage which means very early in development.